using UnityEngine;

namespace UnityStandardAssets.CinematicEffects
{
	public interface IAntiAliasing
	{
		void OnEnable(AntiAliasing owner);

		void OnDisable();

		void OnPreCull(Camera camera);

		void OnPostRender(Camera camera);

		void OnRenderImage(Camera camera, RenderTexture source, RenderTexture destination);
	}
}
